BaseballHQ.com Glossary Primer

For those new to BaseballHQ.com or who need a quick refresher on the site's most-used terms and benchmarks, here's a recap:

 

Batters

xBA (Expected Batting Average) attempts to distill the Batting Average by considering the batter’s speed, power, and distribution of grounders, flies, and line drives. xBA should correlate closely to BA; a variance exceeding 30 points usually portends future change.

bb% (Walk Rate) is a measure of a batter’s plate patience. The best batters will have levels of more than 10%, while the worst will be less than 5%.

ct% (Contact Rate) measures a batter’s proficiency in hitting the ball into the field of play; the more often a batter makes contact with the ball, the higher the likelihood he will hit safely. League averages are 79%, with supreme contact hitters above 90% and hackers less than 75%.

Eye (Batting Eye) assesses a batter’s strike-zone judgment by tracking the ratio of walks to strikeouts (bb/k). The best hitters often have Eye ratios greater than 1.00 (more walks than Ks) while those with ratios less than 0.50 are usually plagued by lower BA.

h% (Hit Rate, or Batting Average on Balls in Play, for hitters) is the percentage of balls struck into the field of play that fall for hits. Every hitter establishes his own h% that stabilizes over time; three-year h% levels strongly predict a player’s h% the following year.

G/L/F or GB/LD/FB (Ground balls/Line drives/Fly balls, for hitters) is the percentage of each type of balls hit into the field of play. Increased fly ball percentage for an individual hitter may fortell a rise in power skills; an increase in line drive percentage may indicate a coming batting average increase.

PX (Power Index) measures a hitter’s extra-base abilities compared to overall league levels for that year. A 100 value represents average league power skills at that player’s position; the biggest power hitters exceed 150.

hr/f (Home Run to Fly Ball rate, for hitters) is the percentage of fly balls that a player hits that end up as home runs. Every hitter establishes his own hr/f that stabilizes over time; three-year hr/f strongly predict a player’s hr/f the following year.

Spd (Statistically Scouted Speed) is a skills-based gauge that measures a player’s speed independent of stolen bases. The formula, which dampens power influences and emphasizes factors like infield hits and the player’s body mass, is an index with a midpoint of 100.

SBO (Stolen Base Opportunity Percentage) is a rough approximation of how often a base runner attempts a stolen base, and takes into account how often the manager for that player’s team gives a “green light” to his runners.

BPV (Base Performance Value, for hitters) is a single value used to track a player’s performance trends and predict future performance. BPV encapsulates a hitter’s overall raw skills—batting eye, contact rate, power, and speed—with the best hitters earning a 50 or better.

 

Pitchers

xERA (Expected Earned Run Average) attempts replicate ERA from a skills-dependent perspective, stripping out situation-based factors. xERA should correlate closely to ERA; a variance of more than 1.00 (a run per game) is a strong indicator for future change.

Ctl (Control Rate, or bb/9) measures how many walks a pitcher allows per game equivalent. The best control pitchers will have a Ctl of 2.8 or less.

Dom (Dominance Rate, or k/9) measures how many strikeouts a pitcher earns per game equivalent. The most dominant strikeout pitchers will have a Dom of 7.0 or higher.

Cmd (Command Ratio, or k/bb) is the ability to get the ball over the plate—command of the strike zone—and is one of the best indicators for future performance. There is a strong correlation between a pitcher’s Cmd and ERA, and the most effective pitchers have a Cmd exceeding 2.5.

G/L/F or GB/LD/FB (Ground balls/Line drives/Fly balls, for pitchers) is the percentage of each type of balls hit into the field of play. For a pitcher, the ability to keep the ball on the ground (45% and above) can contribute to his statistics exceeding his raw skill level.

hr/f (Home Runs per Fly Ball rate) is the percent of fly balls surrendered by a pitcher that end up being home runs. For pitchers, research has shown that fly balls result in a home run 10% of the time, and that a high hr/f rate in one season is not predictive of a high hr/f the next season. Pitchers with a high hr/f often have an artificially high ERA, and this can be expected to correct itself over time.

hr/9 (Opposition Home Runs per 9 IP) measures how many HR a pitcher allows per game equivalent. The best pitchers will have hr/9 levels of less than 1.0.

H% (Hit Rate, or Batting Average on Balls in Play, for pitchers) is the percentage of balls struck into the field of play that fall for hits. For pitchers, the league average is 30%, and any plus or minus variance of 3% or more can impact the pitcher’s ERA. As a pitcher’s H% corrects back to 30%, his ERA is likely to also move accordingly.

S% (Strand Rate) is the percentage of allowed runners that a pitcher strands. Those with strand rates over 80% will have artificially low ERAs prone to relapse, while levels below 65% will inflate the ERA but with a high probability of regression.

BPV (Base Performance Value, for pitchers) is a single value used to track a pitcher’s performance trends and predict future performance. BPV encapsulates a pitcher’s overall raw skills—power, control, and command—with BPVs of 50 (starters) and 75 (closers) the minimums for long-term success.

 

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